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MuteAstro

13 Game Reviews

3 w/ Responses

Fun little game! I kinda wish the interface was a bit more interesting. Like, I understand the numbers on the blocks are the easiest way to convey how many hits you need to break it, but I think even getting art for faces on the blocks to show how tough they are could help a lot to make this stand out. Fun concept, just need that last little push over the hill to make it something cool.

Mindless, but fun! There are definitely strats you can use, but I found myself just hovering around machines as much as possible.

EDIT: I got the Wealthy Duck medal as my last one and it didn't register on the page. Heard the sound, saw the alert, but it didn't change on my page. I actually got it twice and it still hasn't registered.

An all-timer. Really inventive and fun. Saw this through Dunkey's game jam. You guys did great.

Simple, but fun! Got caught a couple times due to bad placement on my part and getting stuck on corners, but otherwise awesome.

Stupidly fun. Absolutely hits that sweet spot of getting good at the game and using dumb kid logic to do so.

Fantastic simple presentation and a good challenge. I felt a bit cheated by the catching edges counting as jumps sometimes, but other than that this is super solid. Look forward to seeing even more.

Wow that difficulty ramps up pretty fast haha. Definitely got the old school vibe on that aspect. Cute graphics and solid gameplay!

This is almost there. First of all, your presentation is gorgeous. Wonderful settings and memorable character art. It almost feels akin to an old LucasArts game in some respects, visually. Music is fantastic, as well. The idea of a rhythm game mixed with a bit of an RPG is really cool, but man, I had some trouble with this tutorial. It might be my keyboard, but I feel like I can't block barrages at all. It's really frustrating. Would love to see this achieve full potential because you clearly have such a strong grasp on what you're going for. Will try again soon to see if I can get past that first bit, because it's kind of brutal for a tutorial.

EDIT: Literally after I typed this review, I beat the tutorial haha. The reveal of the second part of that was awesome enough to get me to bump this up a bit. I still think it needs some control tweaking, but there's something special here.

SquishY-Bottom responds:

Thank you! This is a very thorough review, the biggest complaint so far has been that barrage of bars actually. So, you are right on the money. I will be removing it in the release of the game and in upcoming ng uploads.

Ending was worth it. Simple but fun time!

There's a clear love and care here for what you're recreating and it's super inspiring. Controls are simple and intuitive, rarely did I feel like anything I got hurt for was the game's fault. If I had any feedback on what I'd like to see more of in the game is giving Sophia more powers. I'm not sure if I've played enough of the demo to see that, but more variety is always good. For the demo stage, this is excellent.

jakemacher responds:

For this game it's just the 2 spells. There are mini games that try out different game ideas like fishing, flying on your broom, and a small game where you're a cat.

Gary @MuteAstro

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Writer/Editor/VA

Joined on 8/13/22

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